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Tutorials, livestreams, podcasts, and insights from the world of audio development.

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The Audio Programmer Virtual Meetup | February 11th, 2025 @ 16:30 UK

Join us for the Audio Programmer virtual meetup! This month's presentations include Physical Modelling, Historical Keyboards and Granular Synths: Exploring the NEMUS project by Michele Ducceschi, Craig Webb from the University of Bologna and Stefan Bilbao from the University of Edinburgh will be joined by Milan-based composer Gadi Sassoon.

Meetups

Creating more interactive music within games

See the original presentation where Jonas Kjellberg and Luke Ritchie generate music based on in-game data: https://youtu.be/UTwsTjMNKz8

Tutorials

Visage: A New Graphics Library for Audio Programming!

Join us live to learn more about Visage, a new, open source GPU-accelerated cross-platform C++ graphics library! We'll be exploring Visage with creator Matt Tytel (Vital Audio).

Tutorials

How a CI pipeline can streamline your dev workflow

When it comes to delivering a complete software product, there are many steps in the process that have nothing to do with the code of the plugin itself, but are just as crucial.

Tutorials

Create Interactive Music from Composition in 10 Minutes | Jonas K. + Luke R. (Reactional Music)

The easiest, most advanced music system in the world, Reactional is pioneering its work in games. Jonas Kjellberg and Luke Ritchie will look at the impact of a rule-based music engine on game development.

Tutorials

Debug Your Audio Apps with JetBrains CLion!

CLion is now FREE for non-commercial use! The latest version of CLion is now available! Highlights include improvements to CLion Nova, a new OpenCV image viewer, debugging support for Zephyr West, and more!

Tutorials

GPU-Powered NeuralAmpModeler | Alexander P; Alexander T; Steven A (GPU Audio)

There is a large market of audio processors which utilize ML as of today. GPUs are widely used for training NN models, but most, if not all, real-time inferencing for audio applications is still done on CPU.

Tutorials

The Audio Programmer Virtual Meetup | January 14th, 2025 @ 15:00 UK

Join us for the Audio Programmer virtual meetup! Here we exchange knowledge, ask questions, and meet with other audio programmers throughout the world.

Meetups

The Audio Programmer Virtual Meetup | January 14th, 2025 @ 15:00 UK

Join us for the Audio Programmer virtual meetup! This month's presentations include DSP Made Accessible: Fast Plug-in Development with Phausto and Cmajor by Domenico Cipriani from Pharo Association, and GPU-Powered NeuralAmpModeler by the GPU Audio team.

Meetups

JUCE Graphics: Past, Present, and Future | Matt Gonzalez (Indie)

How can we create a JUCE-based plugin with a complex, visually appealing user interface that fills an 8K monitor at the refresh rate? Let's talk about the history of JUCE rendering, recent efforts to improve matters, and where it might all be going.

Tutorials

The Audio Programmer Virtual Meetup | December 16th, 2024 @ 18:30 UK

Join us for the Audio Programmer virtual meetup! This month's presentations include JUCE Graphics: Past, Present & Future by Matt Gonzalez and Create Interactive Music from Composition in 10 Minutes by Jonas Kjellberg and Luke Ritchie.

Meetups

London Hackathon 2024 Final Presentations

Join us to watch the live presentation from the Muse Hub Hackathon participants. Streaming from the Centre for Digital Music at Queen Mary, University of London, teams will showcase the work done over a weekend.

Tutorials

How are plugin companies cutting through the market?

Whereas years ago plugins were mostly focused on covering many different use-cases, by including many parameters and capabilities, we've seen a market shift towards something not dissimilar to the guitar pedal world.

Tutorials

Unreal Engine MetaSounds Tutorial 02 - Triggers, Events & ADSR Envelopes

Join our Discord Community, Learn Audio Programming, and get help with Audio Programmers & Music Tech Professionals. Create Your Own Audio Plug-in with Our Experienced Team.

Tutorials

Why bother with resurrecting an old synth?

Despite all the challenges that come with saving legacy code – like old source control and build systems, missing dependencies, or outdated libraries – why go through the effort of resurrecting an old synth?

Tutorials